He's still being dragged down into an incredibly deep hole with the new Fire Emblem, enough to wonder how some of the math could possibly math in this way. He sounds like me when I got heavily - heavily - into Dynasty Tactics, which I was horrified to learn is twenty-four years old. Fire Emblem is about type-matching and abilities, which is already drugs; Dynasty Tactics is largely about creating a favorable battlefield by positioning your units so that, like striking a match, you attack once and it triggers additional attacks from the rest of your army. I don't know that I've ever had to think that hard in a game since. They made a second one, but I didn't like it as well. That could be due to the fact that it wasn't as good, maybe, but who knows. It's also possible that the exertions of arranging and then triggering ten discrete units on a two-dimensional plane so that they all perform in a harmonious sequence is only something you can feel once.
Penny Arcade
Numbers Game
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