Usually I use vectorials for my apps and I was always happy with the results as my apps scaled properly to any kind of screens, from phones to TVs, but this time I made a game that shouldn't use small screens (I locked it to be available only on bigger screeens) and I thought that it's faster and easier on the device to use canvas instead of vectorial assets.
To me it looks good, what do you think?
Or keeping the old habit: vector assets and ConstraintLayouts with percentages is the way to go?
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